The future of gaming -
What does the future actually look like for gamblers? I’ve put together some data for you to get a rough idea of what you can look forward to in the world of gaming.
In this article you will find the figures on the demand for popular games, as well as forecasts from game developers.
Which concepts and technologies will prevail in the future? You’ll find all that out now.
Table of Contents
Game developer predictions
The following are the most exciting predictions for the future of gaming from an article by DER STANDARD.
Gregor Eigner from Mi'pu'mi Games
Just as we have seen in the film industry of the 80s, there will be a refocusing in the gaming industry as well. The focus is on content and narratives. The latter describes the representation in narrative form.
In the course of this, the technology will be reduced. Stories are to be given greater prominence in the future. This is intended to broaden the demographics of globally active players.
Surprisingly, new types of peripheral devices such as VR glasses will not take on the desired, or hoped-for importance, as the physical medium is clearly pushed into the background.
Peter Ehardt from Iron Mountain Interactive
The social hub is becoming increasingly important in the various games. People are distancing themselves and spending more and more of their time playing games, alone or with friends.
As a result, interactions and communications in the games should take on simpler and more direct forms. Required hardware will become obsolete thanks to “cloud gaming”, even if a little time will pass until then.
With these views far beyond the edge of the plate, it offers itself to consider the future-oriented “quantum computing”. The quantum processor defines a processor which works on the basis of quantum mechanics.
In the course of this, we can also look forward to “augmented reality” in the field of gaming. This will result in fantastic and exciting possibilities when it comes to interactions between players.
Rainer Angermann from Rarebyte
Currently, the trend towards “Games-as-a-Service” is clearly emerging. So we can expect to see more and more attempts by major manufacturers to retain players.
And that’s to their franchises, which can be done in part through manufacturer-owned distribution platforms and the various opportunities that result.
This could mean that manufacturers will no longer publish on Steam and will do everything they can to make bigger profit margins. Indies are therefore likely to lose out, as they will continue to struggle to increase the visibility of their games.
Michael Putz from Bongfish
“Augmented reality” is going to spawn a whole new category in gaming sometime in the near future. Meanwhile, the new generation of consoles that is rolling towards us will raise the bar.
At least in terms of graphical opulence and interaction. In the area of “mobile gaming”, the “casual gamer market” is probably already saturated. Instead, “core games” will target the mobile entry, which is proving possible thanks to new and powerful hardware.
Best example “Fortnite”. Furthermore, the future of gaming looks to eliminate the PC and console boundaries in the long run. New games can be played on all devices.
In addition, a demand in terms of PC and console versions:
Reinhard Schmid from Orcari Games
E-sports will catch on. This is the Netflix model for games and its streaming capabilities. Also, in the future, we’ll see big publishers bring more and more smaller games from a wide variety of indie developers.
Denis Mikan from Kunabi Brother
The topic of e-sports is here to stay and will instead continue to grow. Many people believe that “virtual reality”, “augmented reality” and “mixed reality” dominate the world of gaming.
But technology will not be the decisive factor, as the focus will be on content. However, there is still a lack of groundbreaking ideas in this area. Also, the question for the future is what the “Fortnite generation” will play tomorrow.
Is the console or the PC in demand?
In the last 5 years, the demand for console games on idealo.de showed a significant increase. Games for the Playstation 4, in particular, saw a steady increase in gamer buying interest from 2016 to 2018.
Not without reason, these games are among the favorites of idealo users. However, the supremacy is likely to come to an end soon, as the demand for Nintendo Switch games, has been growing rapidly on idealo since its launch.
In 2017, demand was still moving below rival Xbox One. A year later, however, things looked different, with 2019 seeing another rapid increase in demand. This allowed competitors such as Sony to be left behind for the first time in the first half of 2020.
PC games, in contrast to console games, had to concede a significant decline. This has been ongoing since 2018, with demand already down 1.5 per cent year-on-year. In 2019, it showed a drop of another 27 percent.
The period under review is five years. Compared to console games for Nintendo Switch and PS4, PC games saw a 73 percent drop in demand. Overall, this means that demand has fallen by 34 percent between 2016 and 2020.
However, the purchase interest should also be taken into account here, which was 37 percent higher than it was for games for the Xbox One. Generally speaking, an examination of the overall demand for PC games over the last five years reveals a marked decline in interest.
And this seems to be an unstoppable trend: In 2016, 76 percent more console games were in demand. In the first half of 2020, this figure will already be 90 percent.